Your opponent cannot activate spell or trap cards

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Your opponent cannot activate spell or trap cards

Prevents activation of your opponent’s Spell Cards | Yu-Gi-Oh! …

https://yugioh.fandom.com/wiki/Prevents_activation_of_your_opponent%27s_Spell_Cards

1 All OCG/TCG “Prevents activation of your opponent’s Spell Cards” cards. 2 All Anime “Prevents activation of your opponent’s Spell Cards” cards. 3 All Manga “Prevents activation of your opponent’s Spell Cards” cards. in: Cards by effect properties.

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Preventive spell and trap cards : yugioh

https://www.reddit.com/r/yugioh/comments/73fsnb/preventive_spell_and_trap_cards/

While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field).

Forbidden Droplet | Yu-Gi-Oh! Wiki | Fandom

https://yugioh.fandom.com/wiki/Forbidden_Droplet

In response to this card’s activation, your opponent cannot activate cards, or the effects of cards, with the same original type ( Monster / Spell / Trap) as the cards sent to the GY to activate this card. You can only activate 1 “Forbidden Droplet” per turn.

yu gi oh – Can you choose NOT to activate a trap card? – Board & …

https://boardgames.stackexchange.com/questions/39819/can-you-choose-not-to-activate-a-trap-card

15/01/2018  · The things you have to have in mind before attempting to activate (along with your game strategy, that is) are: Trap cards and Quick-play spell cards cannot be activated the turn they are set (other spell cards can, though). If you just set this trap card you will have to wait until your opponent’s turn to be able to activate it.

Prevents activation of your opponent’s Effect Monsters | Yu-Gi-Oh! …

https://yugioh.fandom.com/wiki/Prevents_activation_of_your_opponent%27s_Effect_Monsters

1 All OCG/TCG “Prevents activation of your opponent’s Effect Monsters” cards. 2 All Anime “Prevents activation of your opponent’s Effect Monsters” cards. 3 All Manga “Prevents activation of your opponent’s Effect Monsters” cards.

White Veil | Yu-Gi-Oh! Wiki | Fandom

https://yugioh.fandom.com/wiki/White_Veil

While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field ).

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Forum:Can you activate Magic Cards in response to your …

https://yugioh.fandom.com/wiki/Forum:Can_you_activate_Magic_Cards_in_response_to_your_opponent%27s_attack%3F

The only spell cards you can activate during your opponent’s turn (with very few exceptions) are Quick-Play Spell Cards. Swords of Revealing Light is a Normal Spell, so you can’t use it. Axe of Despair is an Equip Spell, so you can’t use it.

Anyone know of any cards that force your opponent to destroy …

https://www.reddit.com/r/yugioh/comments/7nkm07/anyone_know_of_any_cards_that_force_your_opponent/

2 Level 5 monsters Once per turn, during either player’s turn, you can activate 1 of these effects. When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes “Destroy 1 Spell/Trap Card your opponent controls”. You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire …

People Also Ask your opponent cannot activate spell or trap cards

Can you activate a spell card during your opponent’s turn?

The only spell cards you can activate during your opponent’s turn (with very few exceptions) are Quick-Play Spell Cards. Swords of Revealing Light is a Normal Spell, so you can’t use it.

How do Spell/Trap cards work with equipped monsters?

When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field ). When the equipped monster destroys an opponent’s monster by battle: You can destroy all Spell and Trap Cards your opponent controls.

How many spells can you destroy on the field with traps?

This trap lets you destroy up to 2 spells/traps on the field, at the cost of not having a battle phase the turn you activate it. The fact that you can destroy up to 2 cards means that if your opponent only has 1, you don’t need to destroy one of your own.

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Are trap cards still relevant in Yu-Gi-Oh?

Some might argue that trap cards aren’t relevant anymore in Yu-Gi-Oh. They might say it’s not worth having to set them to play them, when there are multiple spell cards that you can fire off straight away. You just activated my trap card!

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